History

Tablets March 14, 2025

A Brief History of Tablet PCs

A Brief History of Tablet PCs

In the late 1980s, early pen computer systems generated a lot of excitement and there was a time when it was thought they might eventually replace conventional computers with keyboards. After all, everyone knows how to use a pen and pens are certainly less intimidating than keyboards.
Pen computers, as envisioned in the 1980s, were built around handwriting recognition. In the early 1980s, handwriting recognition was seen as an important future technology. Nobel prize winner Dr. Charles Elbaum started Nestor and developed the NestorWriter handwriting recognizer. Communication Intelligence Corporation created the Handwriter recognition system, and there were many others.
In 1991, the pen computing hype was at a peak. The pen was seen as a challenge to the mouse, and pen computers as a replacement for desktops. Microsoft, seeing slates as a potentially serious competition to Windows computers, announced Pen Extensions for Windows 3.1 and called them Windows for Pen Computing. Microsoft made some bold predictions about the advantages and success of pen systems that would take another ten years to even begin to materialize. In 1992, products arrived. GO Corporation released PenPoint. Lexicus released the Longhand handwriting recognition system. Microsoft released Windows for Pen Computing. Between 1992 and 1994, a number of companies introduced hardware to run Windows for Pen Computing or PenPoint. Among them were EO, NCR, Samsung, Dauphin, Fujitsu, TelePad, Compaq, Toshiba, and IBM. Few people remember that the original IBM ThinkPad was, as the name implies, slate computers.
The computer press was first enthusiastic, then very critical when pen computers did not sell. They measured pen computers against desktop PCs with Windows software and most of them found pen tablets difficult to use. They also criticized handwriting recognition and said it did not work. After that, pen computer companies failed. Momenta closed in 1992. They had used up US million in venture capital. Samsung and NCR did not introduce new products. Pen pioneer GRiD was bought by AST for its manufacturing capacity. AST stopped all pen projects. Dauphin, which was started by a Korean businessman named Alan Yong, went bankrupt, owing IBM over million. GO was taken over by AT&T, and AT&T closed the company in August 1994 (after the memorable “fax on the beach” TV commercials). GO had lost almost US million in venture capital. Compaq, IBM, NEC, and Toshiba all stopped making consumer market pen products in 1994 and 1995.
By 1995, pen computing was dead in the consumer market. Microsoft made a half-hearted attempt at including “Pen Services” in Windows 95, but slate computers had gone away, at least in consumer markets. It lived on in vertical and industrial markets. Companies such as Fujitsu Personal Systems, Husky, Telxon, Microslate, Intermec, Symbol Technologies, Xplore, and WalkAbout made and sold many pen tablets and pen slates.
That was, however, not the end of pen computing. Bill Gates had always been a believer in the technology, and you can see slate computers in many of Microsoft’s various “computing in the future” presentations over the years. Once Microsoft reintroduced pen computers as the “Tablet PC” in 2002, slates and notebook convertibles made a comeback, and new companies such as Motion Computing joined the core of vertical and industrial market slate computers specialists.
The primary reason why the Microsoft-specification Tablet PC is reasonably successful whereas earlier attempts were not has two reasons. First, the technology required for a pen slate simply wasn’t there in the early 1990s. And second, the pen visionaries’ idea of replacing keyboard input with handwriting (and voice) recognition turned out to be far more difficult than anticipated. There were actually some very good recognizers that are still being used today, but they all require training and a good degree of adaptation by the user. You can’t just scribble on the screen and the computer magically understands everything. With the Tablet PC, Microsoft downplayed handwriting recognition in favor of “digital ink” as a new data type. This was a very wise decision.

PC Gaming March 8, 2025

History of Last Dream XI

History of Last Dream XI

The Final Dream series is an exceptional set of video games that have ended up being a vital part of video game history. Last Dream XI is a specifically strong title. It is a great modern-day upgrade on the series, advancing it and also taking it right into interesting new region.

Final Dream XI is an impressive entrance in a series that is virtually twenty years old. The Last Dream collection was created by the Japanese company Square Co. in 1987. At the time Square remained in a tough position, as they had actually focused on making ready the Nintendo Famicom Disk System as well as this style had actually become out of favor. The firm were anxious for success as well as saw terrific possible in the role-playing category. Last Dream was their attempt to make a brand-new kind of role-playing title.

Last Fantasy appeared in Japan at the end of 1987. It was outstanding, using a fresh and also initial role-playing experience. Final Dream’s toughness was that it had a strong story that ran throughout the game. This made it really compelling and also assisted it to catch individuals’s interest. It was a huge success and also introduced what would certainly come to be a hugely prominent franchise business. It would result in Last Fantasy XI as well as past.

When Square made Last Fantasy, they took a look at the role-playing genre as well as discovered the opportunities of what it can do. Final Fantasy was ingenious, and also this feeling of invention would come to be a major component of the collection, proceeding completely via to Final Dream XI. The first follow up, Last Fantasy II, was equally creative, shocking people by generating an entirely brand-new story and also characters.

The Final Dream series flourished and also a number of stunning video games followed. Last Fantasy IV was a gripping, great video game and also came to be the 2nd title in the collection to be released in North America. Final Fantasy VI had an enthralling tale that gave it severe emotion and depth. Last Dream X made use of voice acting and lovely three-dimensional visuals to develop its own video game globe. These were all strong titles and laid the way wonderfully for Last Fantasy XI.

Last Fantasy XI has proceeded the feeling of innovation that is anticipated of this series. An extremely ambitious video game, it saw the franchise business move into the globe of on the internet gaming. Last Fantasy XI is a massively multi-player online role-playing game. It is also one-of-a-kind as it is playable on both consoles and PCs, every one of which attach to the exact same video game web servers. This has actually made it the first cross-platform title of its kind.

There was wonderful inquisitiveness about Final Fantasy XI prior to its launch in 2002. Photos as well as sneak peeks of the video game recorded individuals’s attention. A special incentive disk was consisted of with the launch of Final Dream X, containing a trailer for the game. Its maker Square Enix likewise held beta tests for the video game to gather gamers’ comments as well as improve it. This allowed them to deal with any issues that individuals had and also fine-tune it.

Last Fantasy XI was launched in Japan on May 16 2002 for the Sony PlayStation 2. The PC release began November 5th. It had its COMPUTER launch in The United States and Canada on October 28 2003, with the European release complying with in September 2004. The first Japanese launch was a challenging event, as the game needed a hard disk drive for the PlayStation 2 console and also stocks of these were limited in the beginning. Square Enix responded well to any kind of issues that created, and additionally released a game patch to boost it.

Square Enix adopted an intriguing approach to the game, developing it and also reworking it even after it had been released. The company has actually modified it considering that its launch and also made it also much better, adding in brand-new locations as well as brand-new content. This has improved the Last Dream XI experience. There have actually been two growths, Rise of the Zilart and Chains of Promathia, to match the game. A third growth, Treasures of Aht Urhgan, is prepared for spring 2006.

Last Dream XI has actually developed itself as a significant visibility in online pc gaming. It marketed well, accumulating greater than 500,000 clients by January 7 2004. There were nearly a million video game personalities active within this time around period. It was well obtained, taking pleasure in many positive testimonials from the video game press. It was crucial in developing Square Enix’s PlayOnline solution and also greater than satisfied their wish for the title.

Final Fantasy XI is an absolutely great video game. It has actually incorporated the imagination and also advancement that is the hallmark of Final Fantasy with a cutting-edge online pc gaming style. It is an incredible experience as well as has actually taken the collection in a brand-new direction. It will certainly proceed amusing individuals for a long period of time to come.

Desktops June 28, 2024

Where Did It Come From? Web Conferencing History

Where Did It Come From? Web Conferencing History

Through web conferencing, there is an opportunity to chat and communicate with co-workers, even facilitate meetings, presentations and demonstrations. Web conferencing not just offers communication exchange but also allows participants to trade documents, share applications, access desktops, use whiteboards and PowerPoint.

How did this technology started?

Lucy P. Roberts, author of “History of Web Conferencing – Multifunction Conferencing Comes of Age” (2004) traced the roots of web conferencing long before there is internet.

The University of Illinois developed a system known as PLATO during the 1960s. This is for their Computer-based Education Research Laboratory (CERL). This is just a small system supporting just a single classroom of terminals connected to one mainframe computer. In 1972, the terminals being supported by PLATO increased to over a thousand.

Although PLATO was long before internet technology and it is mainly designed for computer-based education, it paved several communication features that became the foundation for web conferencing and instant messaging. PLATO Notes, was the world’s first online messaging boards, while Personal Notes is used for electronic mails. Talkomatic is used for real-time instant messaging or for chat. PLATO even developed a tool for monitor mode or remote screen sharing.

David Wooley, creator of PLATO Notes in 1973, eventually designed Lotus Notes which was released in 1989. Lotus Notes is mainly an e-mail client, but it can also be used as an instant messaging client, browser, notebook, and calendar reservation client. Roberts cited that Lotus Notes was the first commercially released product that offered document sharing, user-created data-bases and remote location communication.

The PLATO technology gave birth to several communication tools that paved the way for web conferencing. But it wasn’t until mid-1990s that the complete web conferencing started to shape up and become available in the market.
Roberts cited PlaceWare as one of the first companies to provide complete web conferencing. It was developed by Xerox Palo Alto Research Center in the 1990s. In 2003, Microsoft acquired PlaceWare and renamed its core product Microsoft Office Live Meeting.

Meanwhile, file sharing started proliferating the World Wide Web. Peer to peer (P2P) file sharing refers to sharing of file containing audio, video, data or anything in digital format. With peer to peer file sharing, peers act as equals, the roles of clients and servers are merged. There is no central server that manages the network nor a central router.
Peer to peer file sharing was seen as a way of hosting web conferencing, rather than running the application through a single server. With this P2P format, it is more dynamic and involving.

Groove was the first to apply the P2P concept in web conferencing. It was released on 2000 and was upgraded in 2002 with impressive results. WiredRed Software, in 2003, released the first web conferencing software that does not require significant installation time.

Most web conferencing providers offer packages that contains voice over IP,co-browsing and application sharing, additional features that can be readily available like polls, event management, PowerPoint presentation, playback, recording and live annotation and mark-up.

With a lot of web conferencing providers and vendors in the market today, web conferencing is becoming more and more common. A lot of people are using this technology in their businesses and companies. New development in the web conferencing system is inevitable due to competition and continuous technological innovation.